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Winding Up for Wind
The goal: to combine all the
visual and aural elements of a television program with
the interactivity of the online world.
the key challenge was that the
game would have to be entirely deliverable through the
Internet and accessible to as many users are possible
(thus eliminating a highspeed-only game). Both the technical
limitations and the creative designs had to be considered.
The next few months were an exciting, complicated process.
It was decided that the person playing the game would
becomeGrace Bailey. Four unique and exciting
storylines were then written and it was determined how
each character would react to a visit from Grace.
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